Welcome to my 3D art website.

I am a 3D artist who specializes in 3D modelling, texturing, lighting and rendering. I can model any object you can think of, and I'm comfortable working towards a wide range of artistic styles such as photo realism, low poly illustration, or a stylized motifs. I thrive working on a team and appreciate the fine details of the many layers of large scale productions.

I have been working at uForis doing 3D modelling, texturing, lighting and rendering for architectural visualization since 2017. We work on high resolution rendering productions and real-time VR productions. I have an advanced working knowledge of the following Software and 3D concepts:

3DS Max - Expert

  • Modelling, Hard Surface Modelling, UVW Mapping, Baking, Texturing, Retopology, Rendering

Zbrush - Advanced

  • High Polygon Sculpting

  • Decimating High Polygon Meshes

  • Creating custom brushes and alphas

Unity 3D - Advanced

  • 3D Asset pipeline for mobile and computer games.

  • Animation with Blendshapes

  • Creating materials for games

  • Rapid Level Prototyping

Unreal Engine 4 - Advanced

  • Environment Design

  • Custom PBR Shaders

  • Cinematic Camera operations with Level Sequencer

  • Static, Stationary and Dynamic Lighting Conditions

VRay - Advanced

  • Rendering stills or animations for Architecture

  • Authoring VRay textures and creating custom fresnel curves

  • Scene optimization with VRay Proxies

PBR Shading - Expert

  • Understanding of metal/roughness or specular/glossiness, and other custom setups

Allegorithmic Suite (Including Substance Designer, Substance Painter, and Bitmap2Material) - Advanced

  • Procedural Texture Authoring for Games and Film

  • Creating custom utilities to speed up scale of production

  • Baking mesh data maps, such Normal, Position, World Space Normal, Curvature, Ambient Occlusion, etc.

  • Creating seamless photogrammetry scan from image data

Reality Capture Photogrammetry

  • Setting up studio lighting for accurate photogrammetry scanning of objects

  • creating custom PBR texture set from scan data

Quixel Megascans - Advanced

  • UE4 Intergrations

  • VRay Integrations

Marvelous Designer - Intermediate

  • Fabric Simulation

  • Fabric Pattern Design

World Creator 2

  • Terrain Generation for UE4 or VRay Integration

  • Custom slope data for procedural texturing

  • Custom shapes for environment design

  • Real world height map data import

Photoshop - Expert

  • Digital Painting

  • Digital Collage

  • Photo editing and re-touch

I am currently completing my Masters Degree in Digital Media, at the Centre for Digital Media in Vancouver, British Columiba, Canada. I received my Bachelors of Fine Arts in Digital Media form Emily Carr University of Art and Design in 2013, in Vancouver as well. I was awarded with the President's award for Media Arts (Installation) in my graduating year in 2013. I have worked as an English teacher in Japan, but I am now working as a 3D Artist for games, architectural visualization, advertising and illustration.

From a very young age, I have been interested in creating models. From Legos to graphic design, creating virtual models for games and film to conceptual fine art, I have continued to create things my entire life! Now most of my brain power is directed towards conceiving newer, better and faster ways of creating things in 3D software.