Welcome to my 3D art website.
I am a 3D artist who specializes in 3D modelling, texturing, lighting and rendering. I can model any object you can think of, and I'm comfortable working towards a wide range of artistic styles such as photo realism, low poly illustration, or a stylized motifs. I thrive working on a team and appreciate the fine details of the many layers of large scale productions.
I have been working at uForis doing 3D modelling, texturing, lighting and rendering for architectural visualization since 2017. We work on high resolution rendering productions and real-time VR productions. I have an advanced working knowledge of the following Software and 3D concepts:
3DS Max - Expert
Modelling, Hard Surface Modelling, UVW Mapping, Baking, Texturing, Retopology, Rendering
Zbrush - Advanced
High Polygon Sculpting
Decimating High Polygon Meshes
Creating custom brushes and alphas
Unity 3D - Advanced
3D Asset pipeline for mobile and computer games.
Animation with Blendshapes
Creating materials for games
Rapid Level Prototyping
Unreal Engine 4 - Advanced
Custom PBR Shaders
Cinematic Camera operations with Level Sequencer
Static, Stationary and Dynamic Lighting Conditions
VRay - Advanced
Rendering stills or animations for Architecture
Authoring VRay textures and creating custom fresnel curves
Scene optimization with VRay Proxies
PBR Shading - Expert
Understanding of metal/roughness or specular/glossiness, and other custom setups
Allegorithmic Suite (Including Substance Designer, Substance Painter, and Bitmap2Material) - Advanced
Procedural Texture Authoring for Games and Film
Creating custom utilities to speed up scale of production
Baking mesh data maps, such Normal, Position, World Space Normal, Curvature, Ambient Occlusion, etc.
Creating seamless photogrammetry scan from image data
Reality Capture Photogrammetry
Setting up studio lighting for accurate photogrammetry scanning of objects
creating custom PBR texture set from scan data
Quixel Megascans - Advanced
Marvelous Designer - Intermediate
Fabric Pattern Design
World Creator 2
Terrain Generation for UE4 or VRay Integration
Custom slope data for procedural texturing
Custom shapes for environment design
Real world height map data import
Photoshop - Expert
Photo editing and re-touch
I am currently completing my Masters Degree in Digital Media, at the Centre for Digital Media in Vancouver, British Columiba, Canada. I received my Bachelors of Fine Arts in Digital Media form Emily Carr University of Art and Design in 2013, in Vancouver as well. I was awarded with the President's award for Media Arts (Installation) in my graduating year in 2013. I have worked as an English teacher in Japan, but I am now working as a 3D Artist for games, architectural visualization, advertising and illustration.
From a very young age, I have been interested in creating models. From Legos to graphic design, creating virtual models for games and film to conceptual fine art, I have continued to create things my entire life! Now most of my brain power is directed towards conceiving newer, better and faster ways of creating things in 3D software.