This week's installment to Texture Tuesday comes a bit late but it I think it was worth wait. Creating procedural wood seems like it's all the rage these days in the procedural art community, so I thought I would have a crack at it. Once again, I consulted Kay Vriend's tremendous body of freebies for some guidelines, and decided to add some additional worn paint details. He is truly one of the masters of procedural textures in PBR, and his work is a tremendous inspiration to me. My work on the worn paint was really eye opening in terms of how quickly you can add something decent looking to an existing graph. I don't think it looks exactly how I would like it to. I would like it to have a flakier feel than it does now, however for the time being this will have to do. Sometimes you just have to know when to stop working to step back, and I'm really happy with the render at this stage.
Of note in particular in this work was the combination of numerous noise tiles to get the feeling of a worn plywood board. Getting the shape and color of the knots was probably the most fun part of this project.