As I mentioned previously in my last installment to Texture Tuesdays, I would be returning to the Portuguese Tiles I admired during my trip to Macau, only this time I would be recreating the tiles entirely within Substance Designer.
So to start out I consulted my reference photos again to figure out what basic shapes I should start out with, and how to begin creating the wavy pattern the tiles are laid out in. It was pretty challenging to figure out how to create this wavy pattern from scratch, and even harder to make it tile properly. However once that was achieved, I progressed by using a tile generator to quickly layout out a lot of tiles, and added a ton of layers of various on top of them.
With this project I learned a lot more about using gradients to manipulate the shapes and colors you want with ease to some very satisfying results. Perhaps the most fun, was creating the cigarette butts scattered around the tiles. It was a feature in my reference photo that I had to fit into the final piece.
I'm still learning a lot about how to package my substances properly and how to optimize them. I'm going to try to release this substance soon in Allegorithmic's wonderful new substance community Substance Share. From now on I'll be aiming to contribute my weekly substance work to this growing community, so look out for that.