Recently one of my students here in Japan caught me starring at the floor. This is happening more and more these days. My students often laugh at me for what looks to day dreaming. In fact, I'm working hard to unravel the mysterious ways in which light interacts with surfaces, for projects like this. To remember this strange relationship with my students, I decided to take my awe and amazement of lamented wood tiles of the school's classrooms to the test in Substance Designer!
I learned a lot from the fabulous entries put forward into the Procedural Material Contest a few months back. Many of the very talented substance community members graciously shared their expertise. This meager texture wouldn't have been possible without this community.
I tried to hone in on what I wanted to do specifically for this texture. I think my previous mistakes have been trying to do too much in one texture, especially when I'm still learning a lot, so focusing in on a specific pattern, in this case Basket Weave, really helped me concentrate on the finer details.
As such I'm certain I could refine this even more with more experience under my belt, and I look forward to going at wood tiles again as it was a ton of fun to create. There aren't many exposed parameters, but the few options I included allow for some decent customization.
Here are a few variations on what these exposed parameters can do:
Here are the individual passes:
This substance will also mark my second contribution to the Substance Share community, pending its approval. I look forward to any comments and criticisms! I will be updating this post with a link to the substance file as soon as it has been approved!