I have begun working on an entry for Allegorithmic's Materialize contest, in which contestants are to browse through Allegorithmic's official pinterest collection of matter shots, and recreate one that they like as a procedural material in Substance Designer. You can chose to create either a standard procedural material, or an MDL material, but each contestant is only allowed to submit one entry.
After searching through their vast collection of matter shots, I decided that I would enjoy recreating the material featured on this interesting industrial design project by Woojai Li, in which he created usable bricks out of a paper mulch. The appearance of this material is quite beautiful and I thought it would be challenging to recreate it as a procedural texture. I especially liked the variation of colour throughout the material.
So after carefully looking at the reference picture, I began working on the graph. So far I have just focused on blocking out the basic shapes, which I will later take additional passes at, to refine the shapes. The basic premise of the patterns in this material are cell shapes, that have been distorted and pressed together. So my goal today was to begin working with Cell patterns, and warp them into some basic assemblage of large and smaller shapes. A lot more work needs to be done yet and refining the distortion, and tweaking the weights of pattern lines.
For the next work session on this texture, I will build a mesh that resembles the paper bricks made by Woojai. While it's not required, my goal is to achieve a result that is as photo realistic as I can match it. I'm also going to explore MDL materials for the first time, which looks like its going to be a lot of fun.