After having spent two years living and teaching in Japan, I developed a love for Tokyo. The streets are amazing with light and color. No more is this more apparent than in the photography of Masashi Wakui.
I have decided to try to recreate one of his wonderful photographs in 3D. This is my work in progress on the scene so far, which I continue to work on daily. Above is the pre-visualization block-in of my scene so far. Still have a few things left to model, but it's slowly but surely coming together.
This is reference photograph I chose to model and render. I love the vibrancy Wakui gives his images, and it is in full force in this picture. It will be a joy to fine tune the lighting when I've fleshed out more of the assets for the scene.
Theses are some of the assets I've completed so far. Working with Substance Painter in tandem with Substance Designer and 3DSMax for this project. I also used Marvelous Designer 5 to make some really quick cloth simulations for the Isakaya's entrance. Each asset is blocked in a modeled in 3DSMax to the point that a good normal map, capturing the slightly curved edges of the high poly object, can be achieved through a quick bake in either Substance Designer or Painter. The wonderful folks at Allegorithmic really have developed an intuitive way to make sense of baking color ID maps, which has sped things up a lot. All of the normal details were painted or procedural generated in Substance Designer or Painter.
I don't want to simply copy the image as best as I can. My creative side compels me to simply use it as a guideline and make it my own. So I expect my final render to differ quite a bit from the reference.I'm really happy with the way this project is going and will be updating it soon.